UTX Alaska
Version 1.1 Patch

Version 1.1.0 Feature
Enhancements

Bug Fixes And Specific Enhancements

We
received 68 enhancement requests from our users, which have been addressed in
this patch.   Of the 85
enhancement requests received:

50 requests have
been implemented in version 1.2 (green issues in the GE map).

12 requests could
not be duplicated by us, were due to user configuration issues or are
currently out of scope for UTX (white issues in the GE map).

6 requests has been put on hold for a future release (Yellow
issues in the GE map).

Any late
requests that missed the patch cutoff date will be addressed in future patches
(Red issues in the GE map).

If
you have a question regarding a specific issue that you reported using ERSX,
please see the developer notes at the link below.   Each reported item is listed, with
an appropriate developer comment (where necessary).

http://www.scenerysolutions.com/Download/ErsxAlaskaV11.htm

If
you still have any questions as to why a reported issue was not addressed,
please inquire about the issue in our public support forum at:

http://www.simforums.com/forums/forum_topics.asp?FID=19

Notes About Reporting Lake Elevation Issues In Alaska

Alaska
is a unique terrain, which can confuse some users when it comes to reporting
lake elevation issues.

Lakes
in FSX are flat features.
That is, the entire lake is set to a specific elevation.     In most parts of the
world, lakes that appear excessively sunken or raised
on a plateau can be improved with an elevation change.   This is not always the case in
Alaska.

For
example, some current or former glaciers often terminate into lakes.   These glaciers are often elevated
as compared to the surrounding terrain.
As a result, glaciers that terminate in lakes may appear as small cliffs.   Raising the lake elevations in
these cases will not usually make things better, because the lake is at a
correct elevation already.
Raising the lake to reduce any glacier cliff effects will usually cause
another part of the flattened lake to appear on an excessive plateau.

So,
before reporting any lake elevation issues, please review the situation and
make sure that the entire lake coastline is either too low or too high.   If only part of the lake is too
low or too high, then the lake is probably correct and the problem (or apparent
problem to some users) has to do with elevation data (Mesh) being based on
glaciers or glacier-like situations.    In real-life, these
terminated glaciers may not appear as abrupt.  But, FSX mesh is just not as detailed as
real-world elevations (at least not yet).

Excessive
User Enhancement Requests

While
this has not yet become a real problem, please keep the number of minor enhancement
requests per user to a minimum.    We realize that every user
has their favorite place to visit.    As a result, we don’t
mind making a minor enhancement or two to a user’s favorite area, even if
this enhancement has minimal impact to a majority of users.

However,
if we get too many minor requests from the same user, we may have to cancel the
request or put it on indefinite hold.   We just don’t have the staff
or time to make too many minor cosmetic changes that have a very low impact on
a large number of users.

Reports
of issues that impact a large number of users are always appreciated.     It is the
time-consuming, low-impact enhancements that could become problems in the
future.

Enjoy
the patch and thanks for your understanding.